
For me, all this reinforced the idea of drifting through time and space because for a large part of Hyper Light Drifter I was grasping for a handhold as to what the hell was going on. Its repeating, dreamlike cutscenes are cryptic. Interacting with an NPC conveys information in storyboard-like sequences. Its storytelling is a wordless experience that requires interpretation. It takes a commendable risk with its bold storytelling that intrigues, but doesn’t fully pay off in the end. And while I wouldn’t consider Hyper Light Drifter overly hard – I was able to defeat most bosses on my first or second encounter, with the exception of two disproportionately difficult ones – I would also shy away from calling it a style-over-substance kind of experience. But most impressively, they’re all optional – to the point where you can finish Hyper Light Drifter’s roughly seven-hour campaign without purchasing any upgrades at all, if you’ve got the raw skill to pull it off. That adds flavor to the combat systems without overcomplicating things. The combat generally feels good, but also inconsistent in execution - some enemies (particularly flying ones to the north of the map) are nothing but annoying.“With the exception of a grenade ability, these upgrades don’t introduce completely new mechanics, but instead only add interesting elements to your beginning skills. Some of the secrets require a gun you can only unlock in one area of the game, requiring stupid backtracking. Exacerbated by such a massive (and at times randomly organized) world, hard to remember where what is.
#Ps4 hyper light drifter review update#
? An update to the game makes finding all the secrets generally easier, but with one of the worst maps I've ever seen given to a player, the game has no respect for the player's time if you're interested in 100%'ing it. ? No coherent difficulty curve as the player can take things in whatever order they want, including unlocking abilities and weapons that actually have a MASSIVE impact on how the game plays. + Offers a world that is very fun to explore, with tons of nooks and crannies for those who want to look for them.

+ Offers a world that is very fun to explore, with tons TIER 2 + Amazing environments, character art, animations, and general aesthetic. TIER 2 + Amazing environments, character art, animations, and general aesthetic.


It's a great game a mix of zelda and metroid with some dark souls put into it, amazing pixel art, with probably the best pixel art cutscenes I It's a great game a mix of zelda and metroid with some dark souls put into it, amazing pixel art, with probably the best pixel art cutscenes I have ever seen, good soundtrack, great combat very simple to learn, and really well thought level design, I also love how this game respects the player, it never explains what you have to do,it leaves you completely in the dark and just says "go" because it respects the player and doesn't think the player is an idiot who needs everything explained from the start, like so many other games think The negatives I have for this game are that it's a bit too short,and a bit too easy (I am not trying to show off I seriously can't see why everyone says this game is hard, I beat the last boss in 2 tries,not saying it's not at all difficult compared to the baby pandering of AAA games but I was expecting more), and I believe if it was a bit more difficult it would be longer, there are 4 areas in this game, each one I could finish in about 1 hour, if it was more difficult it could be a 10 hour game but instead it was like 6 or so for me, it can take longer if you collect all the extra stuff, but here is another negative I have with the game, they are useless, there's no reason to collect them(expect one type of the collectables but even those not as much) other than being a completionist … Expand
